[EMISSIVE_EXTRA_F_1] 
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME = Cylinder.001, Cylinder.002, Cylinder.003, Cylinder.004, Plane.019, Plane.020, Plane.021, Plane.022
COLOR= 1,1,1,0.1
OFF_COLOR = 1,1,1,0.1
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1 
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_F_2] 
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME = bolts, Circles, glass.001, lone star state, plate number, QUIET, res, STAR, texastatepic
COLOR=1,1,1,0.1
OFF_COLOR = 0,0,0,0.1
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1 
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_F_3] 
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME = bolts, Circles, glass.001, lone star state, plate number, QUIET, res, STAR, texastatepic
COLOR=1,1,1,0.1
OFF_COLOR = 0,0,0,0.1
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1 
TOGGLE_VISIBILITY_INVERSE=1

[INCLUDE: common/materials_carpaint.ini]
DisableDev = 1

[Material_CarPaint_Solid]
CarPaintMaterial = egcu_paint_job
FresnelMax = 0.7
FresnelC = 0.1
FlakesK = 0
SpecularSun  = 0.4, 5000
SpecularBase  = 0.1, 400
AmbientSpecular = 0.01
BrightnessAdjustment = 0.55 ; compensates for ambient specular
ColoredSpecular = 0.2
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.2
PROP_23=extClearCoatThickness, 0.2